- CK2 Prussian Amazons AAR. Any reserve for doing fun things like making Karlings my tributaries. Clear how long she has in this world.
- HoI4 after a few expansions has 22 focus trees, and while this isn't enough to stop demands for more, most players would be happy enough once about 30-40 or so top countries get national ideas. So your Trebizond Mission Pack mod, or Indonesian Minor Mission Pack mod will require no shenanigans. Crusader kings 2 (32) css (1.
- Best Crusader Kings 2 mods. Mod of Flanders. Joe Donnelly. Enlil’s When The World Stopped Making Sense is a lovely mod which reinterprets the Migration Period at any date between 476 AD – which aligns with the fall of the Western Roman Empire – and 700 AD. From here, players can play through till the fall of the Eastern Roman Empire.
The original Macintosh had an 8mhz processor, my upgrades will boost it to a speed 200x faster
Crusader Kings II Open Beta Patch 2.7.1 Now Available. This is where When The World Stopped Making Sense steps in: The mod follows the migratory period following the collapse of the Western Roman Empire in 476, and allows players to choose a starting date any time between 476 and the year 600. You can then play up to the normal end date of 1453, almost a millennium of Crusader Kings 2! When the World Stopped Making Sense (WtWSMS) is a massive major overhaul for CK2, allowing to play during the Migration Period at any date between 476 (fall of the Western Roman Empire) and 700, and continuing on with that game until the vanilla end date, 1453 (fall of the Eastern Roman Empire). Best Crusader Kings 2 mods. Mod of Flanders. Joe Donnelly. Enlil’s When The World Stopped Making Sense is a lovely mod which reinterprets the Migration Period at any date between 476 AD – which aligns with the fall of the Western Roman Empire – and 700 AD. From here, players can play through till the fall of the Eastern Roman Empire.
Ck2 When The World Stopped Making Sense Download
than that. Giving us enough speed to install Mac OS X Snow Leopard.My main objectives were.
- Do not alter, cut, deform, change, or break the original Mac in anyway, I wanted to be able to return it to its original state if I chose to.
- Not to let myself cut costs on the project just to make it more 'amazinger' (cheap instructables are great, but we do see a lot of 'wow make an awesome uber computer for like $10 dollars yeah'. This was an epic project, I cut costs where I could, and used recycled parts, but I spared no expense in making this the best I could. This 1984 Macintosh deserved no less.
Here are a few glory shots, then we delve into the bulk of it, I started this project in June '09, but getting married, and moving house did put a bit of a delay on finishing it.
Be sure to vote for me in the Dead Computer Contest, the Netbook prize would allow me to upgrade my 1984 Macintosh to being wireless, portable, and a 9inch screen to boot.
We all want to see pictures in the newspaper/on the internet of me sat on the train, or chilling in starbucks with a 1984 Macintosh now, don't we?
I also encourage creative constructive comments.
The first ten constructive comments get an ampersand vintage mac patch!
Hi,
The WtWSMS Beta release 0.9.11 has been published! It is a major update featuring compatibility with 2.8.1.1 and Jade Dragon. 0.9.11 should be compatible with old saves, but as always, backup just in case.
Keep posting your funny moments, reporting bugs or suggesting ideas, that is what keeps us going ! For any kind of feedback or support, head to the official sub-forum.
Important links:
Forum, Windows installer & Zip downloads (Note: requires CKII game registration, see [how to link with Steam] (https://forum.paradoxplaza.com/forum/index.php?threads/connect-your-steam-account-to-sync-your-owned-items.894506/))
Known bugs:
Plans
Based on suggestions from our sub-forum, we plan on working on melting-pots and overhauling the map, and some big features are still in the pipe (church councils, Rise of Islam, dynamic dejure).
Changelog for 0.9.11:
MAJOR:
Compatibility with vanilla 2.8.1.1
Added the Amber Road as a trade route, stretching from Novgorod to Rome, via the Baltic, Germania Slavica and Aquileia
Added China as an off-map power with historical rulers from the Northern Wei, Western Wei, Northern Zhou, Sui and Tang dynasties
Added a new foederati tributary type, with associated negotiation mechanics (see https://forum.paradoxplaza.com/foru...n-info-news-links.829142/page-9#post-23653205 for a diary):
An event chain with negotiations between Romans and 'Barbarians'
Both sides can initiate negotiations
Failed negotiations can lead to war, while success can be profitable for both parties, provided that they manage to agree
Possible outcomes is settlement within the empire and outside it, with promises or an immediate grant
Promises are not necessarily respected, and can lead to considerable friction
On death the foederati has a choice of leaving
Added foederati modifiers to make them a greater threat than a normal neighbour
A foederati may also be integrated into a vassal, at the risk of war
New casus belli used in the event chain to impose Roman demands
Romans securing a white peace or enforcing demands when defending against 'Barbarians' can lead to negotiations
Making Sense Chemistry
MINOR:
Integrated Ancient Religions v0.41.1 'Euronotus', for compatibility with 2.8.1
Readded some missing traits coded by Enlil
Readded the missing quarantine decision and improved it based upon Reaper's Due
Readded the missing 'ask for WRE' and 'ask for HRE' decisions
Readded the missing events for Soissons' Reconquest
Readded content around the Aquileian Schism and Three-Chapter Controversy
Integrated elements from the Additional Objectives 2.0 mod, originally by Multicast/JGCrusader and later maintained by ZachPruckowski, and updated by Vanilla Immersion, Events, and Traits (VIET) by Cybrxkhan, OrdepNM and many others in addition to work from Lux Invicta (credits to the LI team)
Improved the Isaurian namelist, courtesy of Pressburger and BlackEagle78 from the forum suggestions: https://forum.paradoxplaza.com/foru...uggestions-ideas.827029/page-52#post-23218435
Expanded the male namelist for the Roman culture
Restricted the great blot events to be only for North Germanic Germanic rulers and adapted the events accordingly
Added in the missing Apellian, Poititian and Synerian traits
Added a Quanat building representing Persian underground buildings
Disabled the Papacy and Ecumenical Patriarchate before the Great Schism
Added many new Wikipedia links for historical characters
Expanded the Suebic namelist, credits to BTWK team
Added a strait to the Isle of Wight and the Wadden Islands
All legions now require the relevant title to be formed and the holder to be Romance, to prevent cases where they would disband instantly after formation
Lowered the Fall of Rome and Persia penalties to be -20 for 100 years rather than -30 for 200 years
Fixed and fleshed out Attila's family tree
Added late-game buildable Saint Mark's Basilica in Venice, Tower of Pisa, Great Mosque of Samarra and Bastille in Paris, integrated from Unique Buildings mod courtesy of Morloran (http://steamcommunity.com/sharedfiles/filedetails/?id=353936109&insideModal=1).
Allowed Neoplatonists to use Hellenic patron deities and have concubines
Removed the Roman culture revival events from ACR as they didn't fit with the scope of the mod
Added in the Western Scholae Palatinate as a reorganisable mercenary company for the Western Roman Empire
The Excubitors are now formed in 460
Reworked the Dacian name list, courtesy of abian363
Added 'Augusta' as the feminine form of the nickname 'Augustus'
Disabled the Holy War casus belli up until the Rise of Islam as announced previously
Rewritten a few vanilla events referencing anachronistic flavour or inexistant countries
Added some cultural title localisation in Oriens, courtesy of Qantrix
Added some traits for Khosrau I based upon fredrikslicer's forum suggestion
Added a decision to restore the imperial fleet for the WRE, which is disbanded after the disastrous Battle of Cap Bon
Added an imperial fleet for the ERE at start as a loyal, professional mercenary fleet, based upon the capital duchy of Europa with a decision to restore it if the capital is lost, freely inspired and adapted from the suggestion of omega20056, creator of the Project Augustus mod
Changed the retinue of the Vandal culture to be Alan Light Cavalry instead of Berber Cavalry
Added a few historical characters, such as Tufa, Magister Militum of Odoacer 489-93 and Paulus, the brother of Orestes
Added a minor event about the 'Domuit Vascones' for Visigothic rulers conquering the entire duchy of Vasconia
Added a workaround that allows a character to keep the Bureaucratic government with a slight delay after changing primary title (updates upon handing out a title)
Hellenic characters reorganising legions will now have Hellenic legion commanders
Made the Samaritan religion a branch of the Israeli religious group instead of a heresy of Judaism
Added a High Priesthood with a historical list of High Priests for the Samaritan religion
Expanded the Romano-British namelist
Added a new religion icons for Confucianism from Tianxia, from which the religion was integrated with permission
Updated the Persian and ERE tributaries to be of the permanent type rather than default
Added Mediterranean paths of Silk Road via
Added a complete history of Western Roman Imperial Regalia artifact from creation to being sent to Theodoric the Great by Zeno
Enabled the 492-497 Isaurian Wars between Eastern Roman Empire and Isaurians
Filled in some history gaps in Gothic Wars bookmark
Changed the Insular pilgrimage to make it to St. Albans rather than to the anachronistic Canterbury
Modified the requirements for creating Annonaria and Italia, keeping the restrictions for the AI but allowing the player to form it with more transparency
Added two new religion icons for the Aquileian religion and eventual heresies, courtesy of MordredDerby
Added two new dynamic story events around the Isaurian Wars
Added the war of the pretender Leontius in as a historical war
Made considerable progress in the French and Spanish translatioons of the mod, courtesy of Abian36, Mouchi and Domper59
Permanent tributaries may no longer become independent through decision, they will have to acquire it through the force of arms
The command an army ambition now requires the character to hold a commander title
BUGFIXES:
Fixed Justinian's Plague appearing in Dunhuang rather than Constantinople
Fixed the Assassins being able to spawn prior to the Sunni/Shiite split
Fixed several instances where the legion disband conditions did not correspond with the formation conditions
Fixed and adapted many VIET events
The Circus Maximus and Hagia Sophia will no longer not get built if the character taking the decision dies
Fixed the Pictish ruling dynasties at start being disconnected and not corresponding for the correct characters
Fixed the dukes of Citerior, Dalmatia, Carthago Inferior and Carthago Superior being of the same dynasty, but having no relation to one another
Set the global flag of the Fall of Rome after 476 to prevent the eponymous event from firing
Fixed truces between migrating characters and the characters created after a migration not being properly set
Fixed the Zalmoxian religion having a Byzantine graphical_culture rather than a more appropriate Pagan one
Fixed an oversight with the province of Hofuf being an enclave in the duchy Rummah instead of the duchy of Hajr as intended
Removed the autocephalous patriarch for the title e_landless
Fixed the capital of the reformed Zalmoxian religion head being in Navarra
Fixed an issue with the Nepos victory event triggering for other rulers than Nepos
Fixed a bug with an African Romance ruler controlling the Reudignians in 510
Fixed +100 year old characters from the Kalabrah dynasty being present in later starts
Fixed the county of Jaffa getting independent due to Phoenice having no holder after 500 by adding the historical Governor Dadianus
Fixed a bug with the secret religions of characters not displaying even if they had the same secret religion as the player
Fixed the oversight which made it impossible to keep the Bureaucratic government as a Romance empire after adopting it
Fixed Zoroastrian vassals of Persia being feudal government rather than Eransharhr
Fixed the Bubonic plague being announced in events without it being on the map
Fixed part of Italy appearing as being held by Julius Nepos between 476 and 480
Fixed the issues with Open Elective and Agnatic succession for the Assyrian and Roman empires
Fixed the positions of the ports of Winchester and Wight being mixed up
Fixed the bug with the Bureaucratic government retinue bonus not added in the retinue total
Fixed a bug which caused the wokship ancestors decision to be available to all rulers
Mercenaries may no longer launch migratory invasions
Fixed many minor character and title history bugs
Minor Validator and log fixes